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Technical

What is under the lobby.

The concrete details: what runs it, what you can connect with, how many players fit, and what is built into the server beyond the games themselves.

Live status

This is queried from the server itself every time you load the page, so it reflects the real player count rather than a hardcoded number. If the query fails we say so instead of guessing.

Checking status

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Checking the server

Version
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Capacity
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Query
Server-side, cached

The query runs on our server, never in your browser, and is cached for about 45 seconds so we do not hammer the game server. A number that cannot be verified is never shown as if it were live. Site: https://events-theysix.ro-mihaiu.xyz

Core details

Server software
Paper 1.21.11
Java required
Java 21
Supported clients
1.9 and newer
Cross-play
Java and Bedrock, same address
Capacity
100 players server-wide
Online mode
Enabled

Arenas

6 arenas, 24 players each. Every game defines exactly 24 spawn points, which is why that number is the hard ceiling per round rather than a soft target. Team size is decided at match time from the players present, so the format labels on the arena guide describe intent rather than a guarantee.

What else is in the server

  • Cosmetics

    Glow outlines, chat tags and other appearance-only items, bought with in-game credits in /ts store.

  • Holograms and NPCs

    In-world signage and guides so key information is visible without leaving the lobby.

  • Discord chat bridge

    In-game chat is relayed to the Discord #global channel, and you can talk there from in game.

  • Anti-cheat

    Automated detection and intervention for movement and combat cheats.

  • Per-arena region protection

    Each arena is protected separately, so one round cannot affect what is happening in another.

  • 19 minigames

    Across movement, elimination and party categories. All of them are votable from the lobby.

Message of the day

This is what you see in your server list. It renders in-game with colours; the raw form is included so you can recognise it.

Raw

<b><gradient:#4cadd0:#b2f9ff>TheySix Events</gradient></b> §8| <color:#FFFFFF>ᴛʜᴇʏѕɪx.ѕᴘᴀʀᴋᴇᴅ.ɴᴇᴛᴡᴏʀᴋ</color>

Plain text

TheySix Events | theysix.sparked.network

Address

  • Java and Bedrock both use this same address. Add theysix.sparked.network in your multiplayer list and you are done.
  • If your client insists on a port, it is included above as theysix.sparked.network:25625.