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Arena guide

Six maps, six different fights.

Every arena on TheySix Events holds up to 24 players. The format label below describes what each arena is built for.

All six arenas

PG-01

1v1 Duels

Small, focused maps built for short head-to-head rounds and precision movement courses.

Capacity
24 players
Typical
2 players

Which games?

PG-02

2v2

A compact team arena for quick team rounds and movement courses that reward clean routes.

Capacity
24 players
Typical
4 players

Which games?

PG-03

5v5

The standard team map. Room for a full lineup, sightlines and a proper mid-round fight.

Capacity
24 players
Typical
10 players

Which games?

PG-04

5v5 Chaos

The same team footprint with more going on — hazards, collapses and constant pressure.

Capacity
24 players
Typical
10 players

Which games?

PG-05

10v10

The largest team map. Built for full-hallway fights and long, loud rounds.

Capacity
24 players
Typical
20 players

Which games?

PG-06

Free-For-All

No fixed sides. Everyone is the opponent, the arena is open and the pressure never lets up.

Capacity
24 players
Typical
12 players

Which games?

Which games suit which arena

This is a guide, not a schedule. Any game can be queued in the lobby and will run wherever there is room, so treat these pairings as recommendations rather than guarantees.

PG-01

1v1 Duels

Typical 2 · capacity 24

Duel-scale movement and elimination rounds where the map does the work.

  • Race
  • Bridge Race
  • Fast Zone
  • Traffic Light
  • Minefield
  • Knockback
  • Spleef
  • Water Well

PG-02

2v2

Typical 4 · capacity 24

Small-team combat and speed rounds that resolve fast.

  • Fast Zone
  • TNT Run
  • Traffic Light
  • Block Party
  • Red Alert

PG-03

5v5

Typical 10 · capacity 24

Structured team combat, bows and coordination-based party modes.

  • Race
  • Bridge Race
  • Minefield
  • One In The Chamber
  • Knockback
  • Chairs
  • Spleef
  • Splegg

PG-04

5v5 Chaos

Typical 10 · capacity 24

High-intensity rounds where the arena itself takes part in the fight.

  • All Against All
  • Exploding Sheep
  • Splegg
  • Red Alert

PG-05

10v10

Typical 20 · capacity 24

Big-team combat, long party rounds and anything that needs the most bodies.

  • TNT Run
  • One In The Chamber
  • Snowball Fight
  • Exploding Sheep
  • Run From The Beast
  • Block Party
  • Chairs
  • TNT Tag

PG-06

Free-For-All

Typical 12 · capacity 24

Every-player-for-themselves modes, bomb passes and free-for-all fights.

  • All Against All
  • Snowball Fight
  • Run From The Beast
  • TNT Tag
  • Water Well