Race
MovementSprint to the finish line. Avoid death blocks and obstacles. First to finish wins.
- Round
- 120s
- Win by
- Last standing
Checking statusPaper 1.21.11
TheySix Events is a Minecraft minigame server where every round is a short, loud fight. Race the clock, duel a friend, or vote for what the lobby plays next. Java and Bedrock play on the same address.
Add theysix.sparked.network as a server, or paste theysix.sparked.network:25625 if your client asks for a port.
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Checking the server
19
Across three categories
6
24 players each
100
Server-wide capacity
The full roster
Showing 19 of 19 games
Sprint to the finish line. Avoid death blocks and obstacles. First to finish wins.
Build a bridge of bricks to the finish line. First to cross wins.
Sprint at high speed toward the goal. Dodge walls — one crash ends your run.
Run across layered sand and TNT floors. Every step collapses the ground behind you.
Advance on green, freeze on red. Reach the goal without moving on a red.
Dash to the safe zone. Pressure plates knock you back instead of killing you.
Swords, bows and blocks. Build, break and outlast everyone.
One bow, one arrow per life. One hit is one elimination. Keep a wooden sword for close range.
Snowball your way to the last player standing.
Use the knockback stick to send rivals into the void.
Shear the sheep before their visible fuse runs out — or the floor disappears.
Runners loot chests and cooperate to defeat the beast. One beast against N runners.
Music plays, then a colour is revealed. Stand on the chosen block before the floor falls. Power-ups spawn.
Musical chairs. Sit before the timer ends — no seat means elimination.
Shovel the snow out from under your rivals. Last survivor wins.
Shoot eggs to destroy the floor beneath your opponents.
Tiles overheat — randomly in chaos mode, or wherever players step in trail mode.
Random players get TNT each round. Pass it on before the fuse hits zero.
Jump from above into the water well. Land in the water for points.
Where rounds happen
PG-01
Small, focused maps built for short head-to-head rounds and precision movement courses.
PG-02
A compact team arena for quick team rounds and movement courses that reward clean routes.
PG-03
The standard team map. Room for a full lineup, sightlines and a proper mid-round fight.
PG-04
The same team footprint with more going on — hazards, collapses and constant pressure.
PG-05
The largest team map. Built for full-hallway fights and long, loud rounds.
PG-06
No fixed sides. Everyone is the opponent, the arena is open and the pressure never lets up.
Getting in
Open your multiplayer list and add theysix.sparked.network. If your client insists on a port, use theysix.sparked.network:25625.
Paper 1.21.11 runs the server, but anything from 1.9 upwards connects, on both Java and Bedrock. No special launcher needed.
The lobby tells you what is starting and who else is here. Vote for the game you want next, or wait for the timer.
Run /ts quickjoin to drop into any arena with space, or /ts join PG-03 to pick one yourself. /ts opens a menu if you would rather click.
Rounds are short by design. Finish your run, take your winnings, and vote for whatever you want to play next.
Progression
House rules
No harassment, no slurs, no targeting someone for who they are. This is the rule people break first and regret first.
No clients, macros or exploits that give you an edge. Banned accounts are banned, and bans are not up for negotiation in chat.
Alts are fine for testing with friends. Alting to hold a spot or farm a leaderboard is not.
Do not spam, do not advertise other servers, and keep slurs and adult content out of chat. The same applies to names.
Breaking a game on purpose to end it early ruins it for everyone in the arena. Griefing the lobby will get you removed from it.
Staff decisions are final in the moment. If you want to appeal, open a ticket on Discord instead of arguing in chat.