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TheySix Events logoTheySixEvents

Checking statusPaper 1.21.11

19 MINIGAMES.
6 ARENAS. ONE SERVER.

TheySix Events is a Minecraft minigame server where every round is a short, loud fight. Race the clock, duel a friend, or vote for what the lobby plays next. Java and Bedrock play on the same address.

Join the DiscordBrowse the games

Add theysix.sparked.network as a server, or paste theysix.sparked.network:25625 if your client asks for a port.

Players online

—

Checking the server

Minigames

19

Across three categories

Arenas

6

24 players each

Max players

100

Server-wide capacity

The full roster

Nineteen games. Pick your poison.

Search by name or filter by category. Every card shows the round length, how you win, and the exact command to join.

Showing 19 of 19 games

Race

Movement

Sprint to the finish line. Avoid death blocks and obstacles. First to finish wins.

Round
120s
Win by
Last standing

Bridge Race

Movement

Build a bridge of bricks to the finish line. First to cross wins.

Round
120s
Win by
Last standing

Fast Zone

Movement

Sprint at high speed toward the goal. Dodge walls — one crash ends your run.

Round
120s
Win by
Last standing

TNT Run

Movement

Run across layered sand and TNT floors. Every step collapses the ground behind you.

Round
300s
Win by
Last standing

Traffic Light

Movement

Advance on green, freeze on red. Reach the goal without moving on a red.

Round
120s
Win by
Last standing

Minefield

Movement

Dash to the safe zone. Pressure plates knock you back instead of killing you.

Round
120s
Win by
Last standing

All Against All

Combat

Swords, bows and blocks. Build, break and outlast everyone.

Round
300s
Win by
Last standing

One In The Chamber

Combat

One bow, one arrow per life. One hit is one elimination. Keep a wooden sword for close range.

Round
120s
Win by
Most kills

Snowball Fight

Combat

Snowball your way to the last player standing.

Round
120s
Win by
Most kills

Knockback

Combat

Use the knockback stick to send rivals into the void.

Round
120s
Win by
Most kills

Exploding Sheep

Combat

Shear the sheep before their visible fuse runs out — or the floor disappears.

Round
180s
Win by
Last standing

Run From The Beast

Combat

Runners loot chests and cooperate to defeat the beast. One beast against N runners.

Round
300s
Win by
Last standing

Block Party

Party

Music plays, then a colour is revealed. Stand on the chosen block before the floor falls. Power-ups spawn.

Round
300s
Win by
Last standing

Chairs

Party

Musical chairs. Sit before the timer ends — no seat means elimination.

Round
600s
Win by
Last standing

Spleef

Party

Shovel the snow out from under your rivals. Last survivor wins.

Round
120s
Win by
Last standing

Splegg

Party

Shoot eggs to destroy the floor beneath your opponents.

Round
180s
Win by
Last standing

Red Alert

Party

Tiles overheat — randomly in chaos mode, or wherever players step in trail mode.

Round
300s
Win by
Last standing

TNT Tag

Party

Random players get TNT each round. Pass it on before the fuse hits zero.

Round
900s
Win by
Last standing

Water Well

Party

Jump from above into the water well. Land in the water for points.

Round
60s
Win by
Last standing

Where rounds happen

Six arenas, each with its own colour.

Every arena holds up to 24 players. Team size is worked out when the round starts, from however many players turned up.

PG-01

1v1 Duels

Small, focused maps built for short head-to-head rounds and precision movement courses.

Capacity
24 players
Typical
2 players

Which games?

PG-02

2v2

A compact team arena for quick team rounds and movement courses that reward clean routes.

Capacity
24 players
Typical
4 players

Which games?

PG-03

5v5

The standard team map. Room for a full lineup, sightlines and a proper mid-round fight.

Capacity
24 players
Typical
10 players

Which games?

PG-04

5v5 Chaos

The same team footprint with more going on — hazards, collapses and constant pressure.

Capacity
24 players
Typical
10 players

Which games?

PG-05

10v10

The largest team map. Built for full-hallway fights and long, loud rounds.

Capacity
24 players
Typical
20 players

Which games?

PG-06

Free-For-All

No fixed sides. Everyone is the opponent, the arena is open and the pressure never lets up.

Capacity
24 players
Typical
12 players

Which games?

Getting in

Five steps from cold launcher to arena.

Any client from 1.9 onwards works. Add the address, then the lobby will walk you through the rest.
  1. 01

    Add the server

    Open your multiplayer list and add theysix.sparked.network. If your client insists on a port, use theysix.sparked.network:25625.

  2. 02

    Join with any recent client

    Paper 1.21.11 runs the server, but anything from 1.9 upwards connects, on both Java and Bedrock. No special launcher needed.

  3. 03

    Read the lobby

    The lobby tells you what is starting and who else is here. Vote for the game you want next, or wait for the timer.

  4. 04

    Join an arena

    Run /ts quickjoin to drop into any arena with space, or /ts join PG-03 to pick one yourself. /ts opens a menu if you would rather click.

  5. 05

    Win, then vote again

    Rounds are short by design. Finish your run, take your winnings, and vote for whatever you want to play next.

Progression

Ranks add perks. They are not a paywall.

Every player already has everything needed to play: all games, stats, leaderboards, parties and in-arena voting. Ranks add extras on top.
  • OwnerStaff team
  • ManagerStaff team
  • AdminStaff team
  • Head ModeratorStaff team
  • ModeratorStaff team
  • HelperStaff team
  • Staff TeamStaff team
  • VIPEarned in-game
  • VoterEarned in-game
  • DefaultEarned in-game

House rules

Six rules, kept short on purpose.

The short version. The full wording lives in the terms.
  1. 01

    Be decent to each other

    No harassment, no slurs, no targeting someone for who they are. This is the rule people break first and regret first.

  2. 02

    No cheating, no exploits

    No clients, macros or exploits that give you an edge. Banned accounts are banned, and bans are not up for negotiation in chat.

  3. 03

    One account, one player

    Alts are fine for testing with friends. Alting to hold a spot or farm a leaderboard is not.

  4. 04

    Keep chat usable

    Do not spam, do not advertise other servers, and keep slurs and adult content out of chat. The same applies to names.

  5. 05

    Play to win, but play fair

    Breaking a game on purpose to end it early ruins it for everyone in the arena. Griefing the lobby will get you removed from it.

  6. 06

    Listen to staff

    Staff decisions are final in the moment. If you want to appeal, open a ticket on Discord instead of arguing in chat.